

Little does she know that her fated prince would turn out to be the buxom and husky convict who charges in atop a stolen motorbike, claiming to be her mother. In her powerlessness, Hana fantasizes about the day when she is finally whisked away from her captors by her very own Prince Charming.

Michiko finds a clue in the form of Hana Morenos, a young girl trapped under the fists of her abusive foster family. Under the unrelenting heat of the South American sun, hardened criminal Michiko Malandro breaks out of a high security prison for the fourth time in search of a man from her past. But as Kino slowly discovers the world around her, she also finds herself facing dangers that linger within the vast unknown. Together, they travel the vast countryside with the shared goal of always moving forward, and a single rule: never stay in one country for more than three days.Īs Kino and Hermes encounter new people and learn the rules of their civilizations, they grow and find out more about their own values and virtues. Always by her side is her best friend and loyal companion Hermes, a sentient motorcycle, who supports Kino through the sorrows and hardships of their journey. Armed with "Cannon" and "Woodsman," her trusted handguns, Kino isn't afraid to kill anyone who would dare to get in her way. However, Kino is not as helpless as her cute appearance and courteous demeanor suggest. Nothing fills her heart with joy like exploring the beautiful, wonderful world around her and the fascinating ways people find to live. When 15-year-old Kino is feeling weighed down by heavy thoughts, one thing always manages to cheer her up: traveling. They are tasked with protecting the world from Digimon attacks, whilst a mysterious organization determined to eliminate all Digimon and their Tamers lurks in the shadows. Armed with his Digivice, which can scan trading cards to strengthen Guilmon, Takato and his new partner set out to combat the rogue Digimon.

Wild Digimon have begun to appear all across Japan, causing rampages that result in chaos and mayhem. Takato quickly discovers that being a Digimon Tamer is not all fun and games-in reality, it's much more dangerous than the card games he's accustomed to. Thrilled by the prospect of having a real-life Digimon, Takato embraces his new partner, and his adventures as a Digimon Tamer begin. His toy suddenly glows and transforms into a Digivice, and Takato's fan-made design, Guilmon, materialises in front of him. One day, he finds a mysterious blue card, which he slides through a scanner toy to use in the popular battle game.

Takato Matsuda is a huge Digimon fan that's particularly obsessed with the card game, and constantly daydreams about the universe therein. However, Naruto opposes such a plan! Despite the Hokage's decision, he is determined to save his teacher's life, even if it means fighting friend and foe alike.ĭigimon Tamers takes place in a world where the popular Digimon franchise is all the rage, consisting of a cartoon, video games, and the trading card game. Left with no other choice, she decides to follow Kakashi's lead after he presents a daring yet salutary scheme-a proposal that could send him to certain death. On the verge of becoming invincible, he seeks one more bloodline limit before starting an all-out war to take over the world.Īs Konohagakure's past connections with Hiruko raise suspicions among the nations about its involvement in the affair, Tsunade receives an ultimatum to solve the crisis. Unexpectedly, Tsunade's further arrangements fall apart when Hiruko-the mastermind behind the incident and also a former Konohagakure ninja obsessed with power-appears to announce that he has absorbed the missing ninjas' unique abilities. After being sent to investigate the alarming disappearance of four bloodline limit-wielding ninjas from different countries, Kakashi Hatake, Naruto Uzumaki, Sakura Haruno, and Sai successfully discover their whereabouts and inform the Hokage.
